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Iron harvest xbox review
Iron harvest xbox review











  1. #IRON HARVEST XBOX REVIEW CODE#
  2. #IRON HARVEST XBOX REVIEW SERIES#

The environments are heavily destructible too – buildings collapse when mechs walk through them, artillery rockets create craters on the ground, walls collapse when hit with shells, and by the end of a mission the battlefield looks exactly like you’d expect a WWI-era battlefield to look. The campaign stories are a great mix of individual unit control (ie, no base building, manage with what you can find on the battlefield) and traditional RTS style. The game comes with three full-length campaigns (one for each faction), as well as the usual multiplayer mode and the ability to play individual custom matches too. I didn’t love the unit build limit – as with things like Age of Empires II and Warcraft III, you can only support a finite number of troops or mechs, and that number isn’t particularly large, which did make it a bit hard at times for me to feel like I was commanding a robot army straight out of something like Sky Captain And The World Of Tomorrow.

iron harvest xbox review

The combat in the game is handled well and gets quite chaotic at times.

#IRON HARVEST XBOX REVIEW SERIES#

This slower approach really appealed to me it put me in mind of things like the Close Combat series from the 1990s. Attacking mechs from behind results in more damage, using flamethrower infantry against entrenched units is a good way to get them out in the open, and so on. Positioning your units behind cover (fences, sandbags, buildings etc) provides some protection against damage, and field guns and mortars need to be limbered and unlimbered before use.

#IRON HARVEST XBOX REVIEW CODE#

The game emphasises a more thoughtful, tactical approach rather than clicking the mouse button like a morse code telegraph operator juiced on cocaine and crystal meth.

iron harvest xbox review

You can also scavenge iron and ore (the main resources) from fallen mechs, which led to some great combat situations where I had infantry desperately recovering sorely needed resources in the middle of a raging battle so I could build reinforcements to stop a counterattack breaking through. Why yes, those are two mechs fighting in an alternate 1920s universe.įor example, I really liked the way you can take captured weapons from defeated enemies to change your infantry unit type – such as if your riflemen defeat a machine-gun squad, they can equip themselves with those machine-guns and transform into your very own machine-gun squad.













Iron harvest xbox review